国产热热热精品,亚洲视频久久】日韩,三级婷婷在线久久,99人妻精品视频,精品九热人人肉肉在线,AV东京热一区二区,91po在线视频观看,久久激情宗合,青青草黄色手机视频

Global EditionASIA 中文雙語Fran?ais
Opinion
Home / Opinion / Op-Ed Contributors

Future of electronic-sports seem electric

By Zhang Zhouxiang | China Daily | Updated: 2017-04-24 07:04
Share
Share - WeChat

MA XUEJING/CHINA DAILY

The Olympic Council of Asia said last week that e-sports will be part of the competitive events at the 2022 Asian Games in Hangzhou, East China's Zhejiang province.

That news evoked immediate response from domestic e-sport players. Li Xiaofeng, who won the Warcraft III title at the 2005 and 2006 World Cyber Games and is now coaching new players, wrote in his micro blog: "The dream of a whole generation has finally come true." Many other players also welcomed the OCA decision.

The news, however, has intensified the worries of many parents. On the micro blog of Xinhua News Agency that released the news, a comment that won 108 "likes" reads: "Will that be a new excuse for children to play online games?"

Such concerns of parents are based on their misunderstanding of e-sports. For long, a majority of parents have equated e-sports with online games, and think it is a waste of precious time and money.

Online games involve hundreds of thousands of players and build a virtual society online, in which people accomplish missions assigned by the system. Almost all online games are run by commercial companies seeking profits, which they make by selling virtual equipment to players. And the virtual equipment help the players become strong and powerful in the virtual world.

Sometimes the expensive virtual equipment are so strong that players using them can win against anybody, luring the players to pay big amounts to buy them.

That's why we often read or hear about students' spending huge amounts of money on online games. In February, a student in Changsha, Central China's Hunan province, reportedly paid more than 100,000 yuan ($14,518) in seven months using his father's bankcard to buy virtual equipment to play an online game.

Such online games are harmful for children, because they are a waste of time and money, and could make them believe that money can buy anything.

E-sports are different. They are played on computers, not a field, court, table or board. The five main e-sport games-Warcraft, League of the Legend, DOTA, Counter-Strike and Starcraft-h(huán)ave a similar playing mode: players control one or more characters on a platform to fight each other according to set rules. Money cannot buy anything here, and a person has to be smart and practice hard to win a game.

In essence, e-sports can be described as a kind of chess, made more complicated with the help of computers. Characters based on delicately designed electronic models replace the chess pieces and combat each other more like in real battles. Although more than two players can play together, it is still about winning a mental battle based on equality and fairness.

With computers entering more households, the attitude of more parents toward e-sports is changing. In the 2016 Jiangxi Provincial Red E-sports Competition, held in Nanchang in December, the parents of the majority of players were present at the venue to support them.

The history of world sports shows the trend is to lay greater emphasis on mental competitions. For example, at the Beijing 2008 Olympic Games, chess was made a display event, and at the Guangzhou 2010 Asian Games, chess, Chinese chess and go were listed as competitive sports.

Now it is the turn of e-sports. Maybe in five years from now, we will see Chinese e-sports teams competing to win greater honors.

The author is a writer with China Daily.

zhangzhouxiang@chinadaily.com.cn

Most Viewed in 24 Hours
Top
BACK TO THE TOP
English
Copyright 1994 - . All rights reserved. The content (including but not limited to text, photo, multimedia information, etc) published in this site belongs to China Daily Information Co (CDIC). Without written authorization from CDIC, such content shall not be republished or used in any form. Note: Browsers with 1024*768 or higher resolution are suggested for this site.
License for publishing multimedia online 0108263

Registration Number: 130349
FOLLOW US
安丘市| 巴东县| 翁牛特旗| 平顺县| 铁力市| 武强县| 邯郸县| 嘉峪关市| 红原县| 蒙城县| 宿迁市| 澜沧| 阳山县| 密云县| 剑河县| 淮安市| 康乐县| 内乡县| 河西区| 茶陵县| 宁河县| 济宁市| 新平| 章丘市| 延川县| 武清区| 汤原县| 泸西县| 黎城县| 兴安盟| 永嘉县| 长岛县| 临颍县| 清远市| 灌阳县| 锦屏县| 宣威市| 育儿| 三明市| 姜堰市| 肇源县|