国产热热热精品,亚洲视频久久】日韩,三级婷婷在线久久,99人妻精品视频,精品九热人人肉肉在线,AV东京热一区二区,91po在线视频观看,久久激情宗合,青青草黄色手机视频

Global EditionASIA 中文雙語Fran?ais
Sports
Home / Sports / China

KPL shoots for the stars with NBA blueprint in mind

By Shi Futian | China Daily | Updated: 2017-12-27 09:20
Share
Share - WeChat
From left: Pop stars Oho Ou Hao and Li Yifeng, table tennis megastar Zhang Jike and Olympic sprinter Su Bingtian showed off their gaming skills to fans before Saturday's KPL season finale at Shenzhen Bay Sports Center. [Photo/China Daily]

China's King Pro League is bidding to slam-dunk its operation as the burgeoning e-sports competition bids to mimic the success of basketball's NBA.

"We've been studying the business models of traditional sports leagues and other internet companies," said KPL president Zhang Yijia.

"From the very beginning we have been aiming to build a professional league, and we have analyzed the operation model of the NBA and the English Premier League."

The KPL hopes to establish a complete and professional operation system and govern clubs with strict new rules and regulations.

"For the transfer of players, for example, we have already introduced a salary cap," said Zhang.

"This is a groundbreaking regulation for an e-sports league. People are familiar with NBA's salary cap, but having such a rule in e-sports is not easy.

"We are trying to avoid a situation in which some players have unreasonably high salaries, and also we want to protect the interests of every club."

There are currently 12 clubs in the KPL, but about 10,000 are waiting to join.

"The KPL and the clubs are in a win-win situation," said Zhu Bo, the founder of the team QGhappy, which completed a hat-trick of KPL titles at the league's fall season final in Shenzhen, Guangdong province, on Saturday.

"The league is becoming a community of shared interests, and introducing regulations like the salary cap is beneficial."

To ensure its sustainable development, the KPL has been working with the clubs to nurture talent, with players assigned professional training sessions, coaches and data analysts.

Clubs also have their own unique ways of cultivating future champions - QGhappy calls its system "The Sickle".

That may sound aggressive, but in reality QGhappy is carefully managing its players, even providing them with physicians and psychologists.

Recruiting top gamers, however, is not the clubs' biggest concern. Filling positions in roles such as management, coaching and broadcasting is proving problematic due to a labor shortage in the fast-growing sector.

"E-sports leagues are not places to merely train more gamers," said Zhu. "What the industry really needs is auxiliary talent.

"As announced in September when the fall season started, the KPL is working with the Communication University of China and Zhejiang University of Media and Communications to start a selection process and training courses for e-sports coaches, players and commentators.

"This will help to bring more professional talent to the league and create a sustainable talent-training model."

Most Popular

Highlights

What's Hot
Top
BACK TO THE TOP
English
Copyright 1994 - . All rights reserved. The content (including but not limited to text, photo, multimedia information, etc) published in this site belongs to China Daily Information Co (CDIC). Without written authorization from CDIC, such content shall not be republished or used in any form. Note: Browsers with 1024*768 or higher resolution are suggested for this site.
License for publishing multimedia online 0108263

Registration Number: 130349
FOLLOW US
登封市| 山阳县| 青川县| 福州市| 灵丘县| 海丰县| 平泉县| 惠东县| 正定县| 南岸区| 大厂| 神农架林区| 武城县| 横山县| 喀喇沁旗| 平武县| 肃南| 乳山市| 陇川县| 平遥县| 怀远县| 八宿县| 吐鲁番市| 安徽省| 焦作市| 南川市| 罗平县| 泽普县| 大兴区| 多伦县| 靖宇县| 铅山县| 石首市| 茂名市| 永兴县| 丰顺县| 绥宁县| 高要市| 利津县| 福州市| 大连市|