国产热热热精品,亚洲视频久久】日韩,三级婷婷在线久久,99人妻精品视频,精品九热人人肉肉在线,AV东京热一区二区,91po在线视频观看,久久激情宗合,青青草黄色手机视频

Global EditionASIA 中文雙語Fran?ais
Business
Home / Business / Industries

Esports players set hot pace in Southeast Asia

By PRIME SARMIENTO in Hong Kong | CHINA DAILY | Updated: 2020-10-07 07:31
Share
Share - WeChat
Contestants take part in PlayerUnknown's Battlegrounds Mobile at the tournament in Dubai. [Photo/Xinhua]

Esports are multiplayer video games played in front of spectators. Professional teams frequently compete.

Yee is grateful to the sultanate's Ministry of Culture, Youth and Sports for supporting the formation of an esports association, and to local companies that have sponsored tournaments.

"We hope we can repay this support by winning medals for the country as well as producing competitive players for a professional team in the near future," he said.

Insiders said the debut of esports as a medal event at the 2019 Southeast Asian Games in Manila, the Philippines, boosted regional interest in the industry. The Games ran from Nov 30 to Dec 11.

Alvin Juban, the Philippines' esports national team manager, said, "The successful hosting of esports at the SEA Games was a bright spot in the digital history of the Philippines."

He expects more high-profile tournaments to be held in the region.

Muhammad Farouq, head of communications at the National Esports Association of Malaysia, said, "More participation will be encouraged, for sure." Also known as Esports Malaysia, the association is the national governing body for electronic sports and is registered with the Malaysian Sports Commission.

Farouq said it will require a collective effort to gain the confidence of the government and private sector to take a serious look at esports, as it is still a relatively new industry.

According to global market research company Niko Partners, esports is the "leading driver of growth" in the games industry in Southeast Asia. It said 95 percent of gamers in the region play esports on personal computers.

The company forecasts that PC and mobile games revenue for Southeast Asia and China's Taiwan will grow from $5 billion last year to more than $8.3 billion in 2023. The number of mobile gamers is expected to rise from 227 million last year to 290.2 million in 2023, while the number of PC gamers is predicted to grow from 154.3 million last year to 186.3 million by 2023.

Niko Partners said the popularity of esports has boosted purchases of personal computers, gaming hardware and accessories. Meanwhile, internet cafes have invested in high-quality PCs and accessories to attract players.

Game publishers' revenues continue to rise through tournaments, prize pools and franchised leagues. Niko Partners cited Singapore technology company Garena, which has organized international tournaments, boosted revenue and encouraged more people to take up esports.

|<< Previous 1 2 3 4 Next   >>|
Top
BACK TO THE TOP
English
Copyright 1994 - . All rights reserved. The content (including but not limited to text, photo, multimedia information, etc) published in this site belongs to China Daily Information Co (CDIC). Without written authorization from CDIC, such content shall not be republished or used in any form. Note: Browsers with 1024*768 or higher resolution are suggested for this site.
License for publishing multimedia online 0108263

Registration Number: 130349
FOLLOW US
CLOSE
 
陵川县| 普兰店市| 珲春市| 张家港市| 白山市| 南皮县| 白银市| 龙州县| 龙岩市| 东港市| 苗栗县| 凤凰县| 深泽县| 大足县| 南和县| 连州市| 呼和浩特市| 临城县| 新津县| 阳泉市| 宜昌市| 嘉峪关市| 安福县| 尼木县| 通化县| 浦北县| 页游| 金门县| 乃东县| 遂昌县| 汝城县| 中西区| 鹤峰县| 玛多县| 霸州市| 吉安市| 岳阳县| 绵竹市| 子长县| 东乌| 镶黄旗|