国产热热热精品,亚洲视频久久】日韩,三级婷婷在线久久,99人妻精品视频,精品九热人人肉肉在线,AV东京热一区二区,91po在线视频观看,久久激情宗合,青青草黄色手机视频

Global EditionASIA 中文雙語Fran?ais
Sports
Home / Sports / China

Into the esports arena

China's younger generation is setting the pace as Honor of Kings and other online battle games take the world by storm

By QIU QUANLIN in Guangzhou and CHEN YE in Hangzhou | China Daily | Updated: 2024-10-01 08:12
Share
Share - WeChat
Xu Xinzhen from LGD Gaming club competes during King Pro League Summer 2024 on Aug 24. [Photo/China Daily]

Officially launched for public testing in November 2015, the game has attracted more than 200 million users across its domestic and international servers.

Li's parents now come to watch his matches. The excitement is hard to resist.

"I feel that my journey in the esports field will be a long one," Li said. "There are still many goals I have not achieved yet."

Before winning the Esports World Cup title, Li, also known by fans as the "strongest jungler", was named Most Valuable Player in the 2022 KPL Summer Finals and the 2024 KPL Spring Finals.

"In the future, I will continue to pursue better results, win more championships and strive for higher achievements," he said.

Like Li — and partly because of him — a growing number of young people across the country have developed an interest in esports. Some have entered the professional ranks, as esports has emerged as a global digital phenomenon.

Many Chinese cities have introduced supportive policies to cultivate and elevate esports into a thriving industry. Recognition of esports events has risen in recent years, as evidenced by the spectacular showcasing of esports as an official event at the Hangzhou Asian Games in 2023, where it drew around 370 million viewers via new media platforms.

According to the China Esports Industry Report for January to June this year, which was released in July in Shanghai, the number of esports users in China was approximately 490 million, a 0.52 percent year-on-year growth.

Youth is a key characteristic of the esports community, with individuals aged 30 and below accounting for 80.2 percent of participants, the report said.

During the same period, esports revenues in China reached above 12 billion yuan ($1.7 billion) for a growth rate of 4.43 percent year-on-year. That reversed the previous two-year trend of declining revenues, the report said.

The recognition has gone global: Before the 2024 Summer Olympics in Paris, the International Olympic Committee announced that the first Olympic Esports Games would be held in Saudi Arabia in 2025, indicating that gaming as an official Olympic sport had come of age.

|<< Previous 1 2 3 4 5 Next   >>|

Most Popular

Highlights

What's Hot
Top
BACK TO THE TOP
English
Copyright 1994 - . All rights reserved. The content (including but not limited to text, photo, multimedia information, etc) published in this site belongs to China Daily Information Co (CDIC). Without written authorization from CDIC, such content shall not be republished or used in any form. Note: Browsers with 1024*768 or higher resolution are suggested for this site.
License for publishing multimedia online 0108263

Registration Number: 130349
FOLLOW US
大冶市| 三原县| 横峰县| 淮南市| 陈巴尔虎旗| 红桥区| 瑞丽市| 鄱阳县| 古交市| 四川省| 天台县| 清水县| 惠安县| 威宁| 柘城县| 新巴尔虎左旗| 航空| 苍梧县| 甘南县| 绵阳市| 阿鲁科尔沁旗| 皋兰县| 黑龙江省| 炉霍县| 大厂| 岱山县| 鹤山市| 永宁县| 南丰县| 叙永县| 迭部县| 乌兰察布市| 双流县| 静宁县| 宁安市| 封丘县| 灵山县| 开阳县| 富源县| 改则县| 略阳县|